BizHawk Git (2015/08/25) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance
BizHawk Git Changelog:
* For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL
* Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
* proof of concept means it should only be in developer builds
* TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell
* support xpad guide button
* create TAStudio States directory if it doesnt exist
* fix mistake requiring optional shaders to succeed compiling and add printfs of compilation errors
* Merge pull request #486 from zeromus/master
d3d display method
Download: BizHawk Git (2015/08/25)
Source: Here
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