![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #1130 from Zangetsu38/Dante
Add Icon on the .exe
* Add Icon on the .exe
thx BigPet for you help
* Merge pull request #1132 from vlj/rsx
Rsx: Some interface changes
* RSX: Rename and document function member.
* Memory: Fix virtualProtect protecting too much memory.
* Memory: Add a callback allowing customisation of handle_access_violation.
* RSX: Use CELL_GCM suffix for index array
* GL/RSX: Let backend call LoadVertex themselves.
* RSX: Do not emit error when parsing NV4097_SET_NO_PARANOID_TEXTURE_FETCHES
This opcode disables whole quad fetch on RSX, this is handled by drivers
on PC api.
* RSX/GL/Null: Move semaphore handling to backend
* Merge pull request #1133 from Zangetsu38/Zangetsu
Update Submpodule asmjit
* Update Submpodule asmjit
Download: rpcs3 Git (2015/07/04) x64
Source: Here
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