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EmuCR: PPSSPPPPSSPP Git (2015/07/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7827 from unknownbrackets/file-loaders
Disk caching file loader
* Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
* Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
* Merge pull request #7840 from unknownbrackets/arm64-micro
Flush using STP where possible in ARM64
* arm64: Flush in pairs if possible.
On an A57, this is around twice as fast (for just the STR/STR vs STP.)
* arm64: Try to optimize imm stores.
If we already have a reg, we can use it. This can happen when immediate
addresses are loaded and used as bases, although it's not super common.
* arm64: Try to be more consistent in ZERO handling.
Let's keep it IMM where possible, even though we've added checks for
MIPS_REG_ZERO.
* arm64: Flush only caller-saved regs before calls.
* Merge pull request #7841 from unknownbrackets/frame-profiler
Count more in frame profiler, tweaks
* Clean up legend placement in profiler.
* Update native with higher frame cat count.
* Skip categories that are small slices of the time.
* Skip "timing" categories in graph.
* Add timing for all the basics.
This way we can see overall stats for a frame.
* Fix profiler labels when skipping UI.
Example:
adb shell am start -n org.ppsspp.ppsspp/.PpssppActivity -e
org.ppsspp.ppsspp.Shortcuts /storage/emulated/0/gamefile.cso

EmuCR: PPSSPP

Download: PPSSPP Git (2015/07/04) x86
Download: PPSSPP Git (2015/07/04) x64
Download: PPSSPP Git (2015/07/04) for Android
Source: Here



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