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PCSX2 Git Changelog:
* gsdx:tc: detect texture shuffle in previous frame
GoW2 uses the effect at the start of a new frame and therefore need the
state of the previous frame. (Note 1 issue remains)
Ricky need to be tested.
* Merge pull request #669 from turtleli/spu2-x-fix-dsound-guid
spu2-x: windows: Fix incorrect sscanf, remove unnecessary unicode to ascii conversion
* spu2-x: windows: Fix incorrect use of scanf
Half width specifiers were not used, so scanf was writing ints into
bytes.
Note: Visual Studio 2013 doesn't support the hh format specifier.
* spu2-x: windows: Remove Unicode to Ascii conversion
Use swscanf instead of sscanf to read wide characters directly
Download: PCSX2 Git (2015/07/26)
Source: Here
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