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MAMEMAME Git (2015/07/10) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* nw, Fix CTC2 and VCH opcodes in RSP SIMD code.
* ktopgun buttons correction
* some gaia dips based on testing (nw)
* added lcd output to driver side
* fix tilemap size (nw)
* team names here too (nw)
* put the SemiCom team names in the manufacturer field.
Exit - The 1st Team
DMD - The 2nd Team
Tirano - The 3rd Team
AceVer - The 3rd Development Team (somebody can't count?)
XESS - The New Revolution
are all Semicom team names, previously we thought that XESS - The New Revolution was the title of the 3-in-1 game, but infact it's just another team name, Gaia shows it too. The actual game doesn't seem to have a proper title indicating there are 3 games within it, only the New HyperMan title screen.
* temp hack (nw)
* new NOT WORKING
Gaia - The Last Choice of Earth [system11]
(I'll work on getting the protection data now)
* Don't redefine MONGOOSE_ENABLE_THREADS on Windows
* Fix compile on linux gcc-4.8. (nw)
* Fix issues with gcc4.0 mentioned by Barry. (nw)
* Don't think this was intended to be committed (nw)
* gstriker.c: added save state support (nw)
* spdodgeb.c: added save state support, configured banking (nw)
* pacland.c: configured banking (nw)
* gladiatr.c: configured banking (nw)

Download:MAME Git (2015/07/10) x86
Download:MAME Git (2015/07/10) x64
Source: Here

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