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MAMEMAME Git (2015/07/08) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* fix note for gigaman2 set (n/w)
* Added transfer size clear for DMAs, used by Chaos Seed in SS (still randomly crashes tho), nw
* Merge branch 'master' of https://github.com/mamedev/mame
* Document progress on congo bongo. Gorilla sound now works. Performance
up from 30% to 170%. Use
./nltool -c run -f nl_examples/congoBongo.c -t 2
to test.
Minor enhancements and bugfixes.
[Couriersud]
* Added bread-and-butter DMA CH 0 for SH7032, used by Casio Loopy for RAM fill.
* Merge branch 'master' of https://github.com/mamedev/mame
* added wake up on K input
* Added SH-2A flavour, which is SH-2 + SH7021 used by Casio Loopy.
* Bulk replace, nw
* Merge branch 'master' of https://github.com/mamedev/mame
* nw
* added internal timer
* Fixed accessing to internal map, might need another parameter for address cache "masking" (i.e. SH-1 uses address bit 27 for cache), nw
* Fixed number of address lines for SH-1
* Fixed SH-1 internal mem map, nw
* First step in converting SH-2 to have separate internal devices. Fixed SH-1 num of address bits, removed extra read / write memory checks, added cache data array to main SH-2.
(out-of-whatsnew) If anything regresses please let me know.
* Fix compile
* Minor mod, nw
* I'm sick of seeing MCFG_SCREEN_VBLANK_TIME ...
... It's an AIDS-inducting blantant hack, and it roots from 199x original MAME design.
(in pull request just because it needs compiling and testing)

Download:MAME Git (2015/07/08) x86
Download:MAME Git (2015/07/08) x64
Source: Here



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