MAME Git (2015/07/07) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* new Sunset Riders Clone
New Clone Added
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Sunset Riders (4 Players ver JAD) [Fraspe]
* Merge branch 'master' of https://github.com/mamedev/mame
* skeleton added
Game & Watch: Mickey & Donald
* improve sprite colours in aquastge (nw)
* (nw) Firepower PCB P/N thx to Alex
(nw) Firepower PCB P/N thx to Alex
* Video registers are waaaay outside of the supposed range.
* Some work towards Aqua Stage, looks like both SH-2/SH-1 shared RAMs addresses can be modified somehow. It currently asks for attendant if out of service mode (which is probably the purpose of the extra input field I suppose). (nw)
* Merge pull request #247 from felipesanches/fix_AVR8_EIJMP_instruction
fix the implementation of the AVR8 EIJMP instruction
* fix the implementation of the AVR8 EIJMP instruction
* Merge pull request #246 from mamesick/master
Fix for MAMETESTERS bug #00317, #04405
* Fix for MAMETESTERS bug #00317, #04405
Adjusted offsets in seta.c video hardware file. The mentioned bugs in commit title are fixed, probably others too. No time to test all games in normal and flip screen mode, also detect a 1 pixel bug is often really difficult with screen flipped. The vast majority of games have been tested with service mode test grid and are ok. Curiously these changes don't fix #04877 which seems to be another kind of issue: offsets values are right but the whole screen is shifted 8 pixels to the right.
* vicdual.c: enabled save state support (nw)
Download:MAME Git (2015/07/07) x86
Download:MAME Git (2015/07/07) x64
Source: Here
2015-07-07
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