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EmuCR: DolphinDolphin Git 4.0-7103 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #2772 from randomstuff/symbolicate-ppc
Tool to transform JIT_PPC_${address} to JIT_PPC_${symbol}
* Tool to transform JIT_PPC_${address} to JIT_PPC_${symbol}
* Merge pull request #2779 from sigmabeta/android-sys-rq
Android: Add system requirements to Readme.md
* Android: Add system requirements to Readme.md
* Merge branch 'stable'
* Merge pull request #2777 from Armada651/hotkey-down
HotkeyManager: Activate hotkey when key is pressed.
* HotkeyManager: Activate hotkey when key is pressed.
As opposed to activating the hotkey when it is released.
* FrameTools: Disable hotkeys while a modal dialog is shown.
* Core: Don't return true on IsRunning() when stopping emulation.
* Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293e88ddee94a4b922ced192f3270b569.
Added documentation to Core::Shutdown() to prevent breaking changes.
* Merge pull request #2770 from Armada651/modal-hotkeys
FrameTools: Disable hotkeys while a modal dialog is shown.
* FrameTools: Disable hotkeys while a modal dialog is shown.
* Merge pull request #2538 from Armada651/thread-revert
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
* Core: Don't return true on IsRunning() when stopping emulation.
* Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293e88ddee94a4b922ced192f3270b569.
Added documentation to Core::Shutdown() to prevent breaking changes.
* Merge pull request #2720 from booto/efb-copy
[WIP] Video: respect stride of efb copies to xfb
* Video: stride in bytes rather than pixels
* RealXFB sizes don't get scaled by IR
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
* Video: respect stride of efb copies to xfb

Download: Dolphin Git 4.0-7103 x64
Download: Dolphin Git 4.0-7103 for Android
Source: Here



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