PokeMini Emulator v0.60 Changelog:
Changed version format to only 2 fields to avoid confusion Fixed RTC month being reported wrong from host Adjusted graphics, now it display darker shades to match more closely the real system Added 2 new options: LCD contrast and LCD bright Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements New Keyboard/Joystick option to allow checking inputs Applying joystick settings now can (re)enable the device Share EEPROM is now disabled by default Emulator can be compiled for 64-bit CPU without issues now Limited sync-cycles to 64 on 'accurancy' platforms Win32 Only: Corrected Direct3D issue in some GPUs Sound write position is now handled correctly NDS Only: Added 3-in-1 rumble support PSP Only: Analog stick now works Added FPS display under Platform... (default is off) Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max Dreamcast Only: Improved sound latency (thanks BlueCrab). Added FPS display under Platform... (default is off) Debugger Only: Minor fixes Trace history is now 10000 instructions instead of 256 Added copy & paste buttons to timing counters |
Download: PokeMini Emulator v0.60 PlayStation Portable
Download: PokeMini Emulator v0.60 Nintendo DS
Download: PokeMini Emulator v0.60 Dreamcast
Download: PokeMini Emulator v0.60 Windows Development
Download: PokeMini Emulator v0.60 Windows (32-Bits)
Download: PokeMini Emulator v0.60 Windows SDL2
Source: Here
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