MAME Git (2015/06/30) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* new clones
Indianapolis (bootleg of Turbo) [f205v]
* turbo.c: name roms as per photo + additional info - NW
* new clones
Turbo (encrypted, program 1363-1365 rev B) [Andrew Welburn]
Turbo (encrypted, program 1363-1365) [Andrew Welburn]
based on this new information the existing 1363-1365 set is an 'A' revision even if it was missing from the labels in MAME.
* Merge branch 'master' of https://github.com/mamedev/mame
* added SM510 cpu skeleton
* m20: fix 2.0 bioses booting, requires image with nonempty first sector (nw)
* nbmj9195.c: added save state support, configured banking, killed some trampolines, could do with some more clean up (nw)
* let's not save the dynamic memory in 315_5124.c for now, it causes some nasty crash issues and doesn't look like it will be fixed anytime soon (nw)
* (MESS) pet_flop.xml: Added alternate Commodore SFD-1001 Test/Demo diskette. [Curt Coder]
* Atomiswave update:
- documented Dev.ROM board, PIO access register, ROM board internal layouts
- rewritten awboard to support unencrypted data access and Type-2 ROMBD banking
- added CaH4e3's patches for Extreme Hunting 2 (game now boots to title)
* fd1094.c: fix for desertbr (nw)
* amstrad: removed FDC and AMSDOS ROM from cpc464. The 464 does not have these components without an expansion.
Download:MAME Git (2015/06/30) x86
Download:MAME Git (2015/06/30) x64
Source: Here
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