MAME Git (2015/06/25) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* hd20: reset also on reading of the reset register (improves FutureOS HD20 support).
* amstrad: fixed analogue input type (improves pointer control in FutureOS)
* namcos86.c: enabled save state support now that it works (nw)
* namcos86: de-macro-ify address maps, clean up ROM loading (nw)
* Merge pull request #226 from felipesanches/unitron
Unitron AP II: New Brazilian Apple 2 clone [Felipe Sanches]
* Unitron AP II New Brazilian Apple 2 clone. Both english and brazilian portuguese versions of the ROMs.
* Modify nld_solver.c to let it comple with vs2013 (nw)
* Add some defines to d3dcommon.h to let bgfx compile with vs2013, but it would be much better to update the direct3d headers to the latest version (nw)
* Added crude sprite DMA pause feature: resuming causes sprites to be drawn above other layers.
* Fix a little utf-8 massacre. (nw)
* Code maintenance. In addition, added a parameter to select iterative
solver. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* misc fixes (nw)
* Added double buffering mechanism to ROZ layer, looks a bit better during transitions.
* topland: Fix the background gradient [O. Galibert]
* Merge pull request #220 from meesokim/patch-1
[MESS] spc1000 added the centronics printer port [meesokim]
Download:MAME Git (2015/06/25) x86
Download:MAME Git (2015/06/25) x64
Source: Here
2015-06-25
Great Release!
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