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MAME Git Changelog:
* keep SSE2 like it was
* How to get rid of an I64FMT. Shall I make a function for this (and decimal version) to rid MAME of I64FMT? I'll discuss the reasons on list. (nw)
* Don't use 64 bit print for things that make so sense as 64 bit. (nw)
* unneeded (nw)
* This lets sdlMAME/sdlMESS compile on Fedora GCC 5.1.1 with LTO enabled with line:
make -jX SSE2=1 LTO=1
(pick X wisely as Xx4 link threads will run to speed up lto)
Super Mario 64 runs at 88% on old I7-920 in a VM (from 55%).
Windows Mingw-64 5.1.1 LTO is not possible for now :(
Why do we need to say 'SSE2=1' since MAME now requires a CPU with that for a minimum?
(nw)
* Move solver code into own folder. (nw)
Download:MAME Git (2015/06/20) x86
Download:MAME Git (2015/06/20) x64
Source: Here
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