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MAMEMAME Git (2015/06/20) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* keep SSE2 like it was
* How to get rid of an I64FMT. Shall I make a function for this (and decimal version) to rid MAME of I64FMT? I'll discuss the reasons on list. (nw)
* Don't use 64 bit print for things that make so sense as 64 bit. (nw)
* unneeded (nw)
* This lets sdlMAME/sdlMESS compile on Fedora GCC 5.1.1 with LTO enabled with line:
make -jX SSE2=1 LTO=1
(pick X wisely as Xx4 link threads will run to speed up lto)
Super Mario 64 runs at 88% on old I7-920 in a VM (from 55%).
Windows Mingw-64 5.1.1 LTO is not possible for now :(
Why do we need to say 'SSE2=1' since MAME now requires a CPU with that for a minimum?
(nw)
* Move solver code into own folder. (nw)

Download:MAME Git (2015/06/20) x86
Download:MAME Git (2015/06/20) x64
Source: Here



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