MAME Git (2015/06/03) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Solved the great Sherwood Forest mystery. DOS 3.3 inserts a short
(3-4 cycles, roughly equivalent to one bit) delay between writing the
header and the data bytes in the sector data block. [Peter Ferrie,
Olivier Galibert, Richter Belmont]
* fix for OG :) (nw)
* add some custom RASTERIZER_ENTRY lines for gtfore series, seems to help with performance when lots of transparencies are used (nw)
* audit.c: fixed a crash occurring when trying to mount
a CHD from the internal UI. [Fabio Priuli]
out of whatsnew: this is the correct fix which replaces the hacky workaround that I had submitted earlier today...
* Minor license tag fix (nw)
* forgot to actually hook up port K here
* woops, wrong port
* changed mn10200 fake i/o memmap to callbacks
* correct zsg2 internal clock
* vector06: updated to use the new wd fdc. system appears to be broken but
loads some sectors from disk.
* made branch condition and add/sub carry param optional
* rm380z: updated to use the new wd fdc
Download:MAME Git (2015/06/03) x86
Download:MAME Git (2015/06/03) x64
Source: Here
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