GLideN64 Git (2015/06/17) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators
GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Optimize frame buffer copy to RDRAM:
read from pixel buffer one time per pixel.
Old code does 4 reads from the pixel buffer per pixel.
The optimization makes color buffer read circa 4 times faster.
Thanks Lars Bishop for finding the sources of the problem and for suggested solution.
* Remove debug calls of isGLError() from FrameBufferToRDRAM::CopyToRDRAM.
Download: GLideN64 Git (2015/06/17)
Source: Here
does anyone know how to get the texture packs running with this plugin????
ReplyDeleteI was going to ask the same thing
DeleteI have the same problem. The text does not show up either when loading the textures. I looked at the debug log file and it shows that all the textures are corrupt, but they really aren't.
ReplyDeleteWere you trying to load a .dat file? Because apparently the creator doesn't want to support old glide64 texture packs.
DeleteNo, I am aware of that. I have 732 separate png files. This is what shows up... the public release loads it fine though and I see the text showing that its loading them. Thanks for the reply btw :)
Delete80: file: MARIOKART64#0C0108E7#4#0_all.png
80: rom: MARIOKART64 chksum:0C0108E7 00000000 fmt:4 size:0
80: error reading png file! png image is corrupt.
80: Error: load failed!