![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblspv-rsAdnc0N-Wy-nQpgbj8_7Q8tJAn5Axpmmt4G-7xRW3ha0Lo8wKxfuWozHcEttguAvsV_oRy-st8lisZv2PN5k6sbC1m8D5cJg8n8Em2mBTZ7rkBFp6sIgKOKPhUU1BXSOKft0/s1600/images.jpg)
GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* New fix for issue #563. It does not break CBFD work.
* Revert "Correct coronas emulation in Perfect Dark."
This reverts commit 36fbcd5eac64ae41a6109ff716d9fb6810abd068.
Reverted commits causes issues in CBFD. Need another approach.
![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTROKSu5LeqhRQWQMrzUzzJSVY0By3gXwA7zibQiw8tMkrKEm0xNv7q0WmrNwMZXPWNdAJiDGd9hN69qJHJaTcrOjshs6LURDT5EeHARKQnQlOjqw5QBmLPRB8YiLShlV0YUonMW-Hkao/s1600/Zelda_MM_Shield.png)
Download: GLideN64 Git (2015/06/15)
Source: Here
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