![EmuCR: BizHawk EmuCR: BizHawk](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht8ip4JgrEpkQGX1XadUNgtKe2g70sIM4qX0BjxiHAXLKeiHuu7e8HlajTuNdd_zsbVjC_SHJ4EIyXnW7QQkMP5xeIBg-_Xetmg_PzSglegxXY01uCq13h72FQTgmPZRA31tD7yw52IUn4/s400/logo.jpg)
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance
BizHawk Git Changelog:
* Made size nullable...now requires a size input.
* Added a 'Draw Axis' function to lua GUI library
* Ninja Gaiden III collision box viewer
* Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input
* Clean up and add entries to gitignore
* Tastudio - fix autoload
* Debugger - Tiny insignificant fixes
* update psx to mednafen 0.9.38.5
* Debugger - Fix a lot of stuff regarding Breakpoints
* fix dll paths in GPGXDynamic.cs
* dont use gpgxdynamic for genesis games til its done
* get (and use) shorthash
* adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058"
* Merge branch 'master' of https://github.com/TASVideos/bizhawk
* make fun of self
* employ git build tool in veersion project building
* change build tool to support git
* add PSX to the supported list, just for a test
* AppleII.ISettable - group with the other apple II files
* some elf infrastructure for mono - not tested, but should be a helpful start
* a few more for gitignore
Download: BizHawk SGit (2015/06/29)
Source: Here
0 Comments
Post a Comment