Play! Git (2015/05/04) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* WIP test report writers for AutoTests.
* Got rid of the tags folder (moved to https://github.com/jpd002/Play-Tags).
* Tags will now be stored in "Play Data Files" folder.
* Removed unused constant.
* Got rid of the config folder.
* Removed ability to save/load state from debugger (doing it through main window is enough).
* Moved Timer.cpp to appropriate filter.
* Moved OpenGL stuff out of PlayCore to Play and organized things a little bit.
* Use BitManip functions in FpAddTruncate.
* Removed exception throw when instruction is not found.
* Allow Template_Div32 to be used by PDIVW.
* Added some more clobber checks.
* Added checks to make sure R0 doesn't get clobbered.
* Added assert to make sure PC is aligned on 4 bytes.
* Removed useless patch.
* Fixed PsfPlayer build.
* Changed the way IOP module start parameters are stored to make Ratchet & Clank 3 work.
* Cleanup.
* Added support for LoadModuleBuffer and StartModule and made necessary changes in IOP BIOS to support that.
Download: Play! Git (2015/05/04) x86
Download: Play! Git (2015/05/04) x64
Source: Here
0 Comments
Post a Comment