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EmuCR: PCSX2PCSX2 Git (2015/05/16) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: don't enable ogl_texture_storage on catalyst
* gsdx: copy past mistake
Let's always increment the s_n counter
* gsdx-ogl: typo
* gsdx-ogl: mega boost
Enable Nvidia multi thread driver optimization
Enable ogl_texture_storage by default (requires for the speed boost
, later the option will be removed)
* Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
This reverts commit 03e72781aa81da7c69a1c1601e95fc56f5e561ad.
Let's add back the clean texture pointer
I want to test it on
1/ DSA
2/ MT driver
* Fix for VS2013 microVU debug logging
* gsdx: sed/dr/dRect/
* gsdx: sed/sr/sRect/
* gsdx: sed /st/sTex/
* gsdx: sed /dt/dTex/
* gsdx: sed/o/off/
* drop a file that was wrongly commited
* gsdx-ogl: protect PBO with fence
Safer and doesn't impact perf too much.
* gsdx-ogl: really avoid consecutive clean
* gsdx-debug: more debug message/group
* gsdx-ogl: color state impact the clean command

Download: PCSX2 Git (2015/05/16)
Source: Here



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