2015-05-12

PCSX2 Git (2015/05/12)

EmuCR: PCSX2PCSX2 Git (2015/05/12) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: it was a bad idea to use DSA on fb
Actually I'm not sure we can mix both dsa/standard approach
* gsdx-ogl: improve texture uploading
Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.
Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.
It seems a bit faster on native resolution
* gsdx-ogl: always read the first attachment of the fbo
* gsdx-linux: Don't enable EGL by default
I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
* gsdx-gui-linux: add some tooltips for the hw options
* gsdx-ogl/linux: drop fba option
It is useless as DX11
* gsdx-debug: add 2 extra frames in GS dump
Initially I was afraid of the size increase but it can be
higly compressed.
Sometimes image was computed inside a RT but never outputed to
the screen which remains black. It is annoying to see the glitches
* gsdx: link replayer to png to avoid link failure
* gsdx-ogl: update UBO hint
On Nvidia, DYNAMIC is a bit faster.
* Revert "gsdx linux: drop aligned stack option"
This reverts commit 2dcffe7fa438f32aa0690182f9a563184a0674bc.
* debian: update the readme
In short, if you use Mesa, install the latest version :)
* gsdx linux: drop aligned stack option
I think the bug was related to a wrong declaration of exported function without stdcall
* cmake/gsdx: check png++ is installed to support png image
Otherwise fallback to bmp file
* cmake: CheckLib allow to search only include
Some libraries doesn't have any .so file
* gsdx-ogl: avoid issue with apitrace
The tool doesn't support NaN value so be sure the buffer is correctly initialized
* gsdx-debug: compact the code

Download: PCSX2 Git (2015/05/12)
Source: Here

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