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EmuCR: PCSX2PCSX2 Git (2015/05/02) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx ogl: disable logz when ARB_clip_control is supported
Basically any recent drivers but Catalyst...
* gsdx-ogl: don't create override option for mandatory extension
Ini is alredy big enough
* gsdx: use vertex storage by default
It is faster on games that draw lots of primitives and in low upscaling.
* gsdx debug: allow to dump alpha channel as a gray texture
I would love to find an image viewer that allow to mask channel of the image
* gsdx debug: create savet option
0: don't dump input texture
1: dump input texture
Now, you can do a first pass with only RT. When you find the wrong call, you can redump the input texture of the bad draw.
* gsdx-ogl: GSVertexArrayOGL uses ASSERT with condition
Remove useless indentation too
* gsdx-ogl: forget to remove this useless call
It is done once in Device Creation instead of per stencil object

Download: PCSX2 Git (2015/05/02)
Source: Here



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