MAME Git (2015/05/29) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* namcos1.c: clean up audiocpu ROM loading/banking too (nw)
* namcos1.c: load MCU internal and external (voice) ROMs in separate regions (nw)
* fixed clang (nw)
* namcos1.c: switched to configured banking, enabled save state support (nw)
* Fixed a compile error in MATE.
* Fixed the build.
* oops, forgot one
* Merge branch 'master' of https://github.com/mamedev/mame
* Addition of commands and details as well as some reordering to match -showusage output (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* We cannot relicense files for which we have not yet received responses (nw)
* Added skeleton support for Windows Phone and Windows Store - far from working(nw)
* Champion Super 2 & 3 games: Improved the internal layout to represent
a realistic control panel, with clickable button-lamps and a coin in.
Also added the missing BET MAX function to the HOLD 1 input/button.
[Roberto Fresca]
* chsuper.c driver: Reworked all inputs and implemented full outputs
from the scratch. Added DIP switches, DIP locations, extra input port
present in the test mode, implemented coin counters and hopper out /
ticket out signals, implemented full set of lamps and workaround for
the possible Hold3 lamp line circuitry. Also added a nice control
panel internal layout. Documented all ports properly and added some
findings. Changed the CPU clock to 3 MHz to get the game more playable.
Need to check against a real PCB. [Roberto Fresca]
* 3rdparty.lua: add check for nil first (nw)
Download:MAME Git (2015/05/29) x86
Download:MAME Git (2015/05/29) x64
Source: Here
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