EmuCR Feeds
Email Us

MAMEMAME Git (2015/05/18) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Fix AVR8 I/O register constant enumeration
* Changes for Roberto Zandona (nw)
* Be liberal in what you accept (nw)
* harddriv.c: fixed MT05940 (nw)
* Brief coding standard
* Fixed a number of "-Wextra -Wdouble-promotion" warnings. (nw)
* More progress on SPICE to netlist conversion.
nltool can now convert simple SPICE netlists e.g. from
LTSpice to netlist format. [Couriersud]
* Document the changes necessary to compile lua using c++.
This may be necessary to completely avoid the usage
of setjmp in MAME. (nw)
* Revert "Remove unnecessary null checks" for now, undefined behavior but breaks too much, will have to revisit (nw)
This reverts commit 53635d12d7760da4713a5b26705ec0b0d0335ce7.
* Change this error to a warning and don't drop into debugger for now (nw)
* Updated license
* Fixed port mapping so that standalone iteagle doesn't crash.
Added serial port handling in fpga so that self-test (start==0 at power on) doesn't hang.
* (nw) N64: Make code style consistent and make mostly const-correct.
* TLCS-90 CPU: Fixed TRUN bit masking (timers start/stop) [Rainer Keuchel]
* fixed determining RC file and rules and removed not needed files (nw)
* Did changes for Alex Pasadyn (nw)
* Nascom: Clean up, add NASBUS emulation and make the floppy disc
controller a NASBUS card, convert to the new wdc emulation, add generic
socket emulation, add initial software list.
* Started working on SPICE to netlist conversion. (nw)
* Removed all uses of setjmp.h in MAME. The only place where
it is still referenced is cpu/powerpc/ppc.c. I couldn't find
any case in which this file would be compiled using the
current build system. Nonetheless documented use using
PPC_H_INCLUDED_FROM_PPC_C define. [Couriersud]
* Fix text color and wrong sprite flip x based on game footage [Luca Elia]

Download:MAME Git (2015/05/18) x86
Download:MAME Git (2015/05/18) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!