MAME Git (2015/05/12) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Added doxygen documentation definition file and make target for it (nw)
* added licenses to hlsl files (nw)
* pcw16: make it work when first starting too (nw)
* pcw16: make suspend/resume work a bit better (nw)
* clean, spaces, alignement... nw
* chihiro.c: add 3d method 1808 puls a few misc. changes (nw)
* exit execute loop if it ran out of icount after an interrupt
* Merge branch 'master' of https://github.com/mamedev/mame
* PCB info changes from Siftware. (nw)
PCB info changes from Siftware. (nw)
* fix clang compile (n/w)
* updated license (note: it is lgpl compatible, no dual license needed) - Also got rid of ancient outdated changelog
* monsterb: fixed typo, music should work again (nw)
* Merge pull request #178 from wallyweek/syslibs
Add makefile switch to choose linking against bundled OR system expat…
* Add makefile switch to choose linking against bundled OR system expat library.
* changes for Ernesto Corvi (nw)
* done for Tomasz Slanina (nw)
* Brad Oliver licenses (nw)
* Merge pull request #173 from ImJezze/master
Many HLSL shader improvements [Jezze]
Download:MAME Git (2015/05/12) x86
Download:MAME Git (2015/05/12) x64
Source: Here
2015-05-12
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