MAME Git (2015/05/04) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* note
* (MESS)New working games added
-----------------
Entex Turtles [hap, Kevin Horton]
Entex Stargate [hap, Kevin Horton]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* ibm5170.xml: Add disks from various sources: [Justin Kerk]
* Make Original Diskettes images from an Acer hard drive recovery CD
* archive.org uploads from dashcloud
* Own Kryoflux reads
* improved super breakout color overlay a bit
* Breakout: Hooked up antenna and free game dip switch as well.
[Couriersud]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* improved lightfgt.lay
* changed lbi skip testing again, previous solution didnt work properly
* added plus1 skeleton
* Mattel Funtronics Jacks WIP
* (MESS) VT240: Map the T11 roms into cpu space in the correct order/interleave [Lord Nightmare]
* miniboy7.c: Minor update - Add DSW2-1 as Bartop/Cocktail and add GAME_NO_COCKTAIL flag. Also add note about custom AD setup with service button - NW
* promote Mini-Boy 7 to working
Out of whatsnew - Working status by Sandro Ronco. Just changed the buttons to use the standard Poker HOLD style (IE: keys Z X C V B) as per cabinet design. Someone just needs to hook up the lamps and maybe a simple layout, although the actual keys on the machine are not labeled.
Also deleted the bad_dump set 2. According to the dumper's notes it's a bad dump of set 3 as rom labels matched that set. Set 2 hangs when trying to play.
New games added or promoted from NOT_WORKING status
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Mini-Boy 7 [Sandro Ronco]
* Merge pull request #170 from mbcoguno/osx-libsdl-glext
Drop NO_SDL_GLEXT define on OSX [mbcoguno]
* Drop NO_SDL_GLEXT define on OSX
* Merge pull request #167 from nitrofurano/master
Update 315_5124.c palette in TMS99x8 modes [nitrofurano]
* Update 315_5124.c
sms and sg1000-mark3 uses a different palette for modes 0 to 3
besides the colour space got posterized into 4 levels (2 bits), that was "designed" from people that didn't care about using the closest colours, which results in a darker picture, and somehow different from what sg1000 mark1 and mark2 games displays
http://www.smspower.org/Development/Palette has more information about
* [MESS] DEC Rainbow updates: [Karl-Ludwig Deisenhofer]
- Hard disk R/W support and real-time clock support emulating ClikClok card.
-wd2010: provides IRQ / (B)DRQ signals. Honors DRIVE_READY and WRITE FAULT
(DRDY / WF) now. Set WF to GND and DRDY to VCC in your driver if signals are
not serviced.
-ds1315 : Handle chip enable / chip reset / phantom writes to RTC.
* mac: NuBus "image" card now provides primitives for programs on the Mac to interact with the host's filesystem. [Rob Braun, R. Belmont]
* Minor speed improvements and some timing adjustments. (nw)
* Fix a bug in the solver code. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Merge pull request #172 from LuigiBlood/master
Fixed N64 Mouse wrapping.
* Fixed N64 Mouse wrapping.
* clgd542x: added reverse direction BitBLTs, and improved colour-expanded pattern handling (still not quite perfect, though)
* chihiro.c: correct 2 errors, one with register combiners (nw)
* (MESS) pet_rom.xml: Added BASIC Programmer's Toolkit for BASIC 2.0 [Mike Naberezny]
* miniboy7: fixed video emulation and added inputs. [Sandro Ronco]
* WMS driver... Hooked the Analog Devices ADSP-2105 CPU (still need
proper memory maps). Added technical notes.
* Notes
* Added ROM bank to data ROM, graphics are fixed. Needs an input overhaul because coins doesn't work and by default only one game is enabled.
* Added NVRAM hook up (so you don't need to insert the psw everytime).
* changed skip-lbi-testing
* Clean up Aleck64 inputs (nw)
* Merge branch 'master' of https://github.com/LuigiBlood/mame
* Fix Aleck64 input.
* Merge pull request #169 from LuigiBlood/master
Added 4 controller support for N64/N64DD, as well as rough mouse support...
* Mouse optimizations and moved global vars to n64_periphs.
* Added 4 controller support for N64/N64DD, as well as rough mouse support. You can select the device on each controller port.
* nbmj8688.c: added save state support (nw)
* New games added or promoted from NOT_WORKING status
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- Breakout [Couriersud]
* Breakout:
- Added led and lamp components
- Start2 works
Netlist:
- Added led models
Download:MAME Git (2015/05/04) x86
Download:MAME Git (2015/05/04) x64
Source: Here
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