2015-05-02

GLideN64 v1.0

EmuCR: GLideN64GLideN64 v1.0 is released. GLideN64 is a new generation, open-source graphics plugin for N64 emulators



Hello again,

Two weeks passed since the “Early Release” and time for the first Public Release is come. Since the “Early Release” leaked week ago “in accordance with GPL rules”, eager people already know what to expect from this release. Nevertheless, development works continued all these two weeks, and Public Release got some new features.

The main new GUI feature is internalization support. It implemented just few days ago, and currently the project has only three translations: Italian, French and German. Thanks to our forum members baptiste, ratop46, Predator82 and Mark L.R. for these translations. If you want to translate the project on your language, check this wiki page:
https://github.com/gonetz/GLideN64/wiki/Internalization

Other changes are internal. Several bad regression bugs were found and fixed. We have done large work for improving stability of frame buffer emulation. Probability of game crash during emulation is greatly reduced. Project ini file with custom game settings cleaned and updated. Fixed problems with bloom post-filter.

Time to sum up the results. This project started as my little private hobby, but thanks to very successful crowd-funding campaign on Indiegogo we pushed it on very high new level. It is stable, compatible, fairly fast graphics plugin with unique features which you cannot find in any other N64 graphics plugin with hardware rendering. It supports all popular N64 emulators for Windows and it works well on Linux. All campaign goals successfully achieved. Moreover, the project got features, which initially considered as “may be somewhere in a far future”. Low Level Emulation and Widescreen support are among them.

There is the price for that. The project planned release date was January. Due to huge amount of works, the release delayed for four month. I expected that the project might take more time than planned when I prepared the Indiegogo campaign, but I did not expect that it would be twice as much. The planned Android port works will be finished, but I have no funds left for anything else.

I want to express my sincere gratitude to all people who helped me with that project. First of all, our main beta tester Olivieryuyu, who made that campaign possible and helped the project in variety of ways. All people, who donated to the project and make it real. Special thanks to most active forum members, who supported me and greatly helped me with testing: nesplayer4life , theboy181, Predator82, ratop46, aquatakat, baptiste, Mush Man, v1del.

Now I am switching to Android port. I already started that work. I am working with Mupen64Plus AE team.I am ready to contact with other projects dedicated to N64 emulation on mobile devices.

Enjoy!

Download: GLideN64 v1.0
Source: Here

12 Comments:

  1. Four months delay is like an instant compared to the snail pace of most other projects

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  2. Donkey Kong crash after the music intro

    ReplyDelete
    Replies
    1. Works fine with Mupen64Plus 2.5. Crash with PJ64 2.2.0.3

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    2. no crash with U version project64 2.2.0.3

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    3. This comment has been removed by the author.

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    4. Yes. you're right.

      Project 64 2.2.0.3 + GlideN64 Public release:

      -Donkey Kong 64 (U). : Works fine. No errors.
      -Donkey Kong 64 (E): : "Nintendo Logo" Corrupt. Fatal error after music intro.

      Mupen64Plus 2.5 + GlideN64 Public release.

      -Donkey Kong 64 (U) : Unable to show "Nintendo Logo"( Black screen) . Except this. Works fine
      -Donkey Kong 64 (E): Unable to show "Nintendo Logo"( Black screen) . Except this. Works fine.

      Conclusions:

      In my opinion, Mupen64plus has a better has better compatibility.

      Enjoy.

      Delete
    5. *In my opinion, Mupen64plus has a better compatibility.

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    6. How can you come to that conclusion when you just said DK64 U has no issues on pj64 lol

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  3. Please, post all errors in Gilden64 issues page, it helps torepair them all : )

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  4. Is Indiana Jones and the Infernal Machine playable with this plugin??

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  5. That's all I get when I open the game with this plugin: http://puu.sh/hMnnQ/c8790ee6c1.png

    Any suggestions to get rid of this black screen?

    ReplyDelete
  6. What happened to the download? It all leads to (sory file has been removed!) WTF?

    ReplyDelete

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