Emu Loader v7.8.1 Changelog:
Fixed Frontend crash when changing between image layouts too fast if "Load Image With Threads" button is enabled (images tool bar buttons) Component 'Graphics32' was missing 'fmShareDenyNone' parameter in TCustomBitmap32.LoadFromFile() function Number of players info overwritten in 'mame.el' and 'hbmame.el' files by the info from 'nplayers.ini' when games are validated Device ROM file sizes were not added to the total game size on games that use device ROMs (create MAME/HBMAME games list) MAME build number was not updated in '\ini_files\folders_emulators.ini' file, causing a MAME version detection error (create MAME games list, select MAME executable in Emulators Setup screen) Changed Optimized 'nplayers.ini' loading; no need to reload the file when toggle 'Show Players Info From nplayers.ini Only' on/off (main menu 'Games List') Updates and fixes for MAME v0.162 (creating MAME/HBMAME games list) - games were not being added to the main list; game tag changed from "game" to "machine" in -listxml - dirty-hack-mode ON: all machines with "softwarelist" tags in -listxml are no longer added to main list (mostly console/computer machines) - the following sets using software lists are still required: Neo-Geo; Sega Mega-Play; ST-V; Vectrex, Neo-Geo CD - new file "arcade\mame_softwarelist.txt" listing all game names excluded from the main list (documentation only) Improved none Removed Device sets with no ROMs are no longer added to the games list (Create MAME/HBMAME games list) Filter "Hide Device Sets With No ROMs" no longer needed ('Misc' filter in tool bar buttons) Options 'Debugger Font Name' and 'Debugger Font Size' are no more (MAME/HBMAME settings screen) Added New 'System Type' tag for games: 0 -> arcade; 1 -> console; 2 -> handheld; 3 -> computer for future expansion ?... only time will tell (feature disabled for now) |
Download: EmuLoader v7.8.1
Source: Here
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