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EmuCR:D2X-XLD2X-XL v1.18.26 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.18.26 Changelog:
Fixed: The program occasionally crashed when using the cartoon style renderer
Fixed: You couldn't select a savegame by pressing the number key its name is prefixed with in the savegame list
Fixed: The program could crash when trying to select a target for a homing weapon
Fixed: The main screen got black or segment edges were rendered at wrong positions when rendering auxiliary cockpit windows (e.g. the missile view) while glow was set to full
Fixed: The glow renderer didn't work right in auxiliary cockpit windows
Fixed: The flash effect during the reactor countdown didn't work
Fixed: The flash effect when picking up powerups didn't work

Download: D2X-XL v1.18.26
Source: Here



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