UME Git (2015/04/25) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.
UME Git Changelog:
* better not forget the new files. :)
* pc_vga: split Cirrus video devices to separate files.
* bigtrak wip
* jaguar.c: Adjust comment for using Atari disk image - nW
* New Area51 clone added
Out of whatsnew: This is the elusive "Q" version. It's build date is Oct 17, 1996 which is 11 months newer then the rev C and 1 year newer then rev A. I made rev C use the old Atari disk image and the new Q becomes the Time Warner version is more likely the actual mains for the Time Warner image.
New Clone Added
--------------------------------------
Area 51 (Time Warner license) [Brian Troha, The Dumping Union]
* pci9050: first stab at it (nw)
* coco: Changed display of "Becker Port" info to show in -verbose only to avoid causal user confusion. (nw)
* Removed obsolete comment. (nw)
* New games added as GAME_NOT_WORKING
-----------------------------------
Brick People / Block PeePoo (Ver 1.002) [Andy Geezer, MetalliC]
Dinosaur King (USA) [Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union]
Dinosaur King - Operation: Dinosaur Rescue (USA, Export) [Hamster, MetalliC]
Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047) [Andy Geezer]
Love And Berry - 1st-2nd Collection (Export, Ver 1.003) [Andy Geezer, MetalliC]
Love And Berry - 1st-2nd Collection (Export, Ver 2.000) [Andy Geezer, MetalliC]
Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042) [Englishman, Hamster]
Tetris Giant / Tetris Dekaris (MDA-C0076) [Andy Geezer]
Tetris Giant / Tetris Dekaris (Ver.2.000) [Andy Geezer, Soyandroid, MetalliC]
* Fixed MT05903 (nw)
* webengine cleanup (nw)
* change to case insensitive check like it was before (nw)
* berzerk.c: Verified and corrected the rom labels for Berzerk (set 1) [Brian Troha]
* pc_vga.c: fix compile on MSVC2012 (nw)
* there are new fruit machine 'dat' files out, need to sync to them / see if they fill in any gaps, this makes a start , will tidy and look more shortly (nw)
* Properly document address deconding for GFX roms in cardline.
[Couriersud]
* Jump Bug (galaxian.c): Adjusted clock speed to have working audio match that of video from PCB. Added notes regarding missing audio and flagged game [Tafoid]
* cardline.c: fix uninitialised variable (nw)
* Completed state_save_register_item* removal (nw)
* gpoker wip
* Include make for regression tests (nw)
* fix compile (nw)
Cassette play/record button state is coupled for port A of AY8910.
* whops... alt revisions they were, not redumps... fixed! nw.
* forgot 1 file
* added hh_tms1k_test.lay
* mvbfree vfd is simple enough to make an internal artwork for it
* state_save_register_item_* removal, part 2 of 3 (nw)
* daiohc requires 6 buttons just like the others, wasn't properly playable without them (nw)
* SystemSP stuff (nw)
* added skeletons of: bigtrak, gpoker, h2hbaseb, h2hfootb, mmerlin, raisedvl
* Merge branch 'master' of https://github.com/mamedev/mame
* additional SP info from MetalliC
* small cleanup (nw)
* do not strip by default
* Renamed to STRIP_SYMBOLS and made logic more clear (nw)
* Merge pull request #164 from lucab/lucab/mame-lua/misc
luaengine: minor bugfixes and enhancements
* docs: document LUA color format and screen origin
Signed-off-by: Luca Bruno
* luaengine: optional text color for to draw_text()
draw_text() now accepts an optional fourth parameter to specify
text color, in ARGB format.
Signed-off-by: Luca Bruno
* luaengine: accept any LUA number type as coordinate
This commit fixes a type confusion bug in all draw_*() API methods.
When decimal (ie. subpixels) values were passed by user scripts, they
were incorrectly casted from float to plain integers, resulting in
incorrect graphical artifacts.
As this may happen quite often within scripts manipulating numerical
values in LUA, we now also accept decimal values as coordinates.
Signed-off-by: Luca Bruno
* ui: avoid infinite loop when word-wrapping
This commit fixes an infinite loop in draw_text_full(),
happening when there is not enough space to draw even a single
a char before trying to word-wrap.
Signed-off-by: Luca Bruno
* exidy440.c: Correct rom names for Who Dunit v9.0 and Showdown as per actual rom labels. - NW
* new NOT WORKING
Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04) [gamerfan, Smitdogg, The Dumping Union]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* skeleton SP, gotta start somewhere (nw)
(plenty more sets can be added, some probably need making into CHDs as a few games used CF cards)
* new clones
Amuse (Version 30.08A) [PokeMAME}
Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron]
Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
* new Boogie Wings clone
New Clone Added
------------------------------------
Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union]
* nw
* Adjust pepper2 bonus lives DIPs - fixes MT#5922
http://mametesters.org/view.php?id=5922
* Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout
(wip) netlist as well, but still have to implement three more devices
until work can really start. [Couriersud]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Fix for dkongjr dips - fixes MT#5916
http://mametesters.org/view.php?id=5916
* Switched sf.c to use configured_entries for banks (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* add mb electronic battleship (1977) to tms1000 list (n/w)
* jaguar.c: Minor doc update - NW
* new Fighter's History clone
New Clone Added
------------------------------------
Fighter's History (US ver 42-06, DE-0395-1 PCB) [Fabrice Arzeno, The Dumping Union]
* hng64: not a good place to use std:vector (nw)
(test new install/PC) (nw)
* Make sure monitor refresh is called when switchres is used (SDL). Remove
a printf. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Minor cleanup for iteagle. Attempt to fix LFB pipelined pixel write in voodoo and fix fogmode lookup
* system1.c: added some info and correct EPR-numbers for wboyo set
* Merge branch 'master' of https://github.com/mamedev/mame.git
* jwildb52a: dumped GFX roms [anonyMous]
new NOT WORKING games
---------------------
Sigma Super 8 Ways FC (Fruit combination) [anonyMous]
* Merge pull request #161 from fulivi/mds2_dev
Improvments to imds2 driver (fulivi)
* added ume subtarget dummy so can test compile of all devices (nw)
* better like this (nw)
* preventing asserting on vector item access (nw)
* some astring to std::string conversion (nw)
* removed not used state_save_register_item_* calls (nw)
* Improve truthtable handling in netlist. Prepare per-game setting of
USE_DEACTIVE_DEVICE. [Couriersud]
* Added rtrim, ltrim and trim to pstring. (nw)
* fixed android compile (nw)
* fixed alloca define to standard one (nw)
* Make sure USE_OPENMP is passed via define. (nw)
* Remove some code commented out during debug. (nw)
* new clones
Robocop 2 (US v0.10) [Bill D, The Dumping Union]
* note about poor control design
* Fix Xcode generated files (nw)
* made libflac possible to compile under xcode, and simplify for other (nw)
* Merge pull request #163 from k2-git/master
fix kbm3rd keyboard error(nw)
* fix kbm3rd keyboard error(nw)
* Fix unused var
* Better way of setting default USE_OPENMP (nw)
* Minor netlist changes. (nw)
* Fix compile. (nw)
* Fix OPENMP linking. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* gah
* changed test layout "lampxy" to "x.y"
* vamphalf.c: added save state support (nw)
* VTech Invaders WIP (not working yet)
* murogem.c, murogmbl.c: enabled save state support (nw)
* headonb.c, shangha3.c, shanghai.c, truco.c: added / enabled save state support (nw)
* Damn unsigned (nw)
* Should speedup OSX builds (nw)
* removed symbols stripping (nw)
* Once more with testing (nw)
* fixup crcs and mfm clock bit update (nw)
* I hate mornings (nw)
* Fix gcr5 conversion (nw)
* better fix for windres (nw)
* peplus.c: Minor corrections to payout table / percentages - NW
* new Berzerk clone
New Clone Added
-----------------------------------------
Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001]
* new PE+ poker clones
New Clones Added
------------------------------------
Player's Edge Plus (X000455P+XP000038) Joker Poker [BrianT]
Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker [BrianT]
* Attempt fix of Windows inability to compile (from Vas Crabb) (nw)
* shangkid.c, shaolins.c: added save state support (nw)
* fix for clang build (nw)
* namcos2.c: Fix Cut-N-Paste - NW
* New Phelios (World) clone
New World set, story line in English.
New Clone Added
--------------------------------
Phelios [Stefano Rolleri]
* extracted protection data for Ma Cheon Ru [system11]
(note , one of the minigames doesn't work as no inputs respond, I'm wondering if it's broken on the original PCB too)
* Updated driver configs and fixed controls
* fix typo (nw)
* Added QT_HOME to support custom QT installations (nw)
* oh yeah, and it's a clone, was thinking of maybe making it the parent set, because the Japan version was a year later with a different title (nw)
* new clones
Red Hawk (Korea) [system11]
* new clones
Puzznic (bootleg, set 2) [f205v]
* Merge branch 'master' of https://github.com/mamedev/mame
* hack Ma Cheon Ru to run with modified protection data from 3in1semi, not marked as working yet, want to extract real data first (nw)
* few more changes (nw)
* updated astring constructors to have just one string param, to be more like std::string (nw)
* exidy.c: brute force fix for m6502-related regressions [Alex Jackson]
* shangha3.c: Minor doc update & verification for Blocken's OKI OSC - NW
* new game - Ma Cheon Ru
Currently non working, but Haze & system11 are working on extracting the protection data.
New Game
-----------------------------------------------------
Ma Cheon Ru [System11, The Dumping Union]
* sigmab98.c: fixed position of zoomed sprites and added sprite RAM buffer.
Emulated background color register. Removed some ROM patches [Luca Elia]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Minna Atsumare! Dodge Hero [anonyMous, Luca Elia]
Itazura Daisuki! Sushimaru Kun [anonyMous, Luca Elia]
Burning Sanrinsya - Burning Tricycle [anonyMous, Luca Elia]
Transformers Beast Wars II [anonyMous, Luca Elia]
New games marked as GAME_NOT_WORKING
------------------------------------
Minna Ganbare! Dash Hero [anonyMous, Luca Elia]
* Code cleanup
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'master' of https://github.com/mamedev/mame
* atlantis: added PCI9050 device skeleton. [R. Belmont]
* Added #include
Converted some astring to std::string (nw)
* remove not needed astring includes (nw)
Download: UME Git (2015/04/25) x86
Download: UME Git (2015/04/25) x64
Source: Here
2015-04-25
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