Play! Git (2015/04/11) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Prevent load instructions from clobbering R0.
* Fixed CFC1 implementation.
* Added BLTZAL, BLTZALL and BGEZALL.
* Merge branch 'android'
* Update Android project before cleaning.
* Merge branch 'audio'
* Merge branch 'master' into audio
* Made block count a bit bigger to improve sound a bit.
* Added option to enable/disable sound.
* Cleanup.
* Cleanup.
* Properly reset pointer when deleting sound handler.
* Cleanup.
* Cleanup.
* Added proper way to create sound handler and moved sound handler creation at platform level.
* Renamed some variables.
* Merge branch 'master' into audio
* Added reading LSAX register in SPU.
* Re-enabled libsd tracing and added more information.
* Merge branch 'master' into audio
* Moved libsd tracing stuff in appropriate file.
* Merge branch 'master' into audio
* Merge branch 'master' into audio
* Added basic libsd logging.
* Experimental audio support.
* Merge branch 'master' into android
* Make IszImageStream compile on Android.
* Added some icons.
* Changed the way EGL contexts are handled to allow leaving and entering the application without loosing the context.
* Merge branch 'master' into android
* Improved Android UI a bit by making a separate activity for when the emulator is running and by pausing emulation when activity is not visible.
* Merge branch 'master' into android
* Added support for perspective corrected texture coordinates in GLES GS handler.
* Merge branch 'master' into android
* Use proper colors for sprite primitives and updated shader.
* Added basic support for triangle primitives on GLES GS handler.
* Fixed some problems that could occur when frame dump is empty.
* Fixed Android build.
* Merge branch 'master' into android
* Update README.md
* Update README.md
* Added some info on how to build for Android in README.
* Added replaced boring "Start Tests" button with a file selector and removed hard coded file path.
* Use proper texture coordinates for sprites on GLES compatible mode.
* Temporarily remove alignment checks on Android.
* Added basic support for rendering sprites in GLES compatible mode.
* Proper rendering of framebuffer on GLES compatibility mode.
* Fixed release Android build.
* Fixed alignment crash when running on Android release.
* Added some more usage of CHECKGLERROR.
* Fixed Java build error.
* Merge branch 'master' into android
* OpenGL ES compatible GS handler WIP.
* Use proper value for glTexImage2D.
* Added GLES compatibility mode in OpenGL GS handler.
* Now use boost library from dependencies project on Android.
* Changed OpenGL error checking mechanism.
* Improved command line handling and added support for loading ELF from command line.
* Create an OpenGL 3.2 Core Profile Context on Win32 + cleanup.
* Use call to bind texture to framebuffer that works with GLES.
* More Android WIP (GL context now created)
* GLES build fixes.
* GLES build fix.
* Moved location of glewInit call.
* WIP Android GS handler.
* Android build updates.
* Use better header for std::pair.
Download: Play! Git (2015/04/11) x86
Download: Play! Git (2015/04/11) x64
Source: Here
2015-04-11
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