Mupen64Plus v2.5 is released. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus v2.5 Changelog:
All Modules Move from bitbucket (Mercurial) to GitHub Travis CI integration with GitHub for continuous automated build regression testing New: MS Visual Studio 2013 project files Finish integration with SDL2.0, and build against SDL2 by default Audio-SDL Plugin Add audioresource support for integration with Linux-based Nemo Mobile OS Console-UI Front End Application Update man page document Add application desktop file and icons New option: load savestate immediately on emulator startup Compile-time flag to support building ui-console as a library (used by Android frontend) Core Emulator Library Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others Game-specific override for # of clock cycles per cpu instruction New Dynarec: Speed improvements, accuracy fixes, build support for MSVC Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E) Major R4300 CPU core refactoring in many subsystems to improve code organization Rewrite speed limiter code to improve performance and audio synchronization Separate the logic of the Pure Interpreter from the Cached Interpreter Regression test improvements Support for building against OpenGL ES Build system improvements for ARM / Raspberry Pi Input-SDL Plugin SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for consistency SDL2: use prioritization to decide among multiple matching auto-config sections (for XInput) New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others When Mouse=True but pointer is un-grabbed, fall back to joystick settings for analog x/y New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key Video-Glide64mk2 Plugin Fix colors in compressed fxt1 textures by importing mesa code Replace patented S3TC algorithm with compatible S2TC Enable the dump_cache to allow loading of dat files Bugfix: work around problem in OSD callback whereby core code doesn’t re-activate shader Bugfix: Resident Evil II hang Allow user override of game-specific settings via mupen64plus.cfg New feature: option to enable full-scene antialiasing Code cleanup to remove dead section of code Add OpenGL ES support (2.0) Add config option to force polygon offset values (fixes artifacts on certains games / renderers) Fix broken C version of MulMatricesC New optional frameskip feature, which drops frames instead of rendering if game is going slow Fix texture pack read failure on some 64-bit platforms Correct N64 ROM header analysis for PAL/NTSC detection Bugfix: use memmove() instead of memcpy() for overlapping buffers Win32: don’t set gamma table because it breaks monitor calibration Video-Rice Plugin Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM. Lots of code cleanup, removal of deprecated code, and simplifications Modernize OpenGL interfaces, remove code for supporting old opengl versions Graphics fixes for: Fog, RDP InsertMatrix command Fix for INI file loading under Windows Minor OpenGL ES fixes Add config option to force polygon offset values (fixes artifacts on certains games / renderers) Bugfix: crash if RiceVideoLinux.ini not found RSP-HLE Plugin Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day Support for MusyX microcodes Improve audio microcode identification Huge quantity of code cleanups and refactoring to improve organization Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH Multiple bugfixes in audio processing code Bugfix: microcode detection could sometimes fail after reset |
Download: Mupen64Plus v2.5
Source: Here
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