MAME Git (2015/04/04) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* * Take more link dependencies caused by OSD out of genie.lua
* Always dynamically link SDL on Windows
* Fix SDL1 build on Windows
* goldstar.c DIP/input updates [Bad A. Billy]
* peplus.c: Minor doc updates / corrections - NW
* Harmonise targetos between genie.lua and sdl{,_config}.lua
* Remove some obsolete code, enable MALLOC_DEBUG for SDLWin32
* Bring back USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD
* nw
* hh class cleanup 2/2
* hh class cleanup 1/2
* Fix for Android include ordering (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* mtwins pal [Corrado Tomaselli]
* feature for direct dependency (nw)
* Added generated m68kops files to tree, added makefile for developers working on core (nw)
* Added custom build steps support to GENie (nw)
* removed os_version, since it is not used anymore (nw)
Download:MAME Git (2015/04/04) x64
Source: Here
2015-04-04
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