![EmuCR: D2X-XL EmuCR:D2X-XL](httpD2X-XL v1.17.4:https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1dQfN3QTcROktXwEbUNrgMiVfMx9Jm8SZGGFthyikcH7y96jb2e9xLI1bclGKYBrLfQfZdV9Ksqvtjntrl2OFLqgW7sfwAh5t0O1KDM94qR9B9BUETSFWmZA86rboxtymFAASuHyOhczf/s320/d2x.jpg)
Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.
As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.
D2X-XL v1.17.120 Changelog:
- Fixed: Light ray casting for lighting and lightmap calculation didn't always work right, leading to areas remaining unlit that should be lit
Download: D2X-XL v1.17.120
Source: Here
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