Snes9x ReRecording Git changelog:
* Win32: use SetWindowLongPtr instead of SetWindowLong
* Merge branch 'master' of https://github.com/snes9xgit/snes9x
Conflicts:
win32/snes9xw.vcproj
* Limit rewind buffer on 32bit
Signed-off-by: OV2
* Win32: only check joypads on arrival/disconnect
* Win32: add missing Ptr changes (DaMan)
* Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan)
* Win32: update xbrz to 1.2
* Merge pull request #62 from sebn/gtk-fix-desktop-entry-mimetype
gtk: fix desktop entry mimetype
* gtk: fix desktop entry mimetype
Current application/x-snes-rom is not an official IANA mimetype:
https://www.iana.org/assignments/media-types/application/x-snes-rom
The correct mimetype is application/vnd.nintendo.snes.rom:
https://www.iana.org/assignments/media-types/application/vnd.nintendo.snes.rom
The old mimetype was kept since someone may be using it.
* win32: add 2xbrz/3xbrz
* win32: add xbrz
* Merge branch 'master' of https://github.com/snes9xgit/snes9x
Conflicts:
win32/wsnes9x.cpp
* libretro: rework controller assignment
* libretro: range-check port id
* libretro: do not display half-ready interlaced images
* win32: use correct color conversion (Zenju)
* win32: allow port command line arguments to work
* Adjust scaling to match window sizing.
* Round window width.
* Use overscan height of 239 pixels.
Resize window on status bar visibility.
* Add more aspect correction options.
* libretro: remove missing function from .def file
* Merge commit 'a47d93f86ae8613095a6bfe2676d3be80bfdc7bc'
* Fix bad implementation of INY in slow mode.
* Remove libsnes functions
* Fix uninitialized value warning from Valgrind.
* (OSX) Set min OS version to 10.6
* Update libretro.h
* win32: correctly parse unicode command line arguments
* Fix bug caused by virtual directories.
* Fix some compiler warnings.
* Simplify window recreation.
* Fix reconfiguring the X11 sub-window every draw.
* Merge pull request #44 from Nebuleon/build-fixes-2
Build fixes, second attempt
* Guard Z_BZIP2ED with #ifdef HAVE_BZIP2 in miniunz.c, unzip.c
* Include required headers for types in snapshot.h, display.h
* Fix calls to log interface.
* Remove unnecessary counter
* libretro: use port.h
* win32: only set sampler state for fragment
* Merge branch 'master' of git://github.com/libretro/snes9x into libretro
* (libretro) Go through new logger interface
* (iOS) Add SDK min version flags
* Fix 2MB leak on core unload.
* Update Makefile.am
Minor update to Makefile.am to use newer AM_CPPFLAGS syntax.
* Fix infinite loop when given bad ROMs (one byte files, for example); fix compile error that somehow snuck in.
* Merge branch 'master' of github.com:libretro/snes9x
* (Android JNI) Set endianness
* Fix finger slip that seems to pass in a null pointer. That's the advantage of -Werror.
* This should allow Multitap5 to work in both ports, including simultaneously.
* Use joypad 2 for controller port 2, so player 1 don't control both players.
* Minor rewording. It felt weird.
* Rename these. They're marked ABI, but no ZMZ using them has been released yet.
* Add GoldFinger cheats too. Just for completeness' sake, I don't think anyone'll use them.
* Add cheat support to Libretro
* Mark these variable names as an ABI.
* Add support for toggling layers, sound channels, and some other stuff
* Merge pull request #39 from maxolasersquad/master
Update Makefile.am
* Update Makefile.am
Minor update to Makefile.am to use newer AM_CPPFLAGS syntax.
* Merge pull request #35 from libretro/master
ARM target for Libretro
* Add -DARM for iOS and QNX (Blackberry) builds
* (Makefile Libretro) Add ARM target
* win32: make controller command line parameters work
* win32: fix d3d cg problems
* Align struct name with rest of core
* Merge remote-tracking branch 'libretro/master'
* (libretro Android) Add Android JNI Makefile
* (QNX libretro) Compiles for Blackberry QNX now as well
* (Libretro iOS) Compiles for iOS now
* (Libretro) Fix Clang build - anonymous structs is illegal for ISO
C++
* (Libretro) Update Makefile
* win32: always use RGBA for LUTs
* win32: detect gamepad changes
* libretro: remove unnecessary file extensions
* win32: cgp fixes
* win32: add float_framebuffer to cg shaders
* win32: add frame_count_mod to cg shaders
* win32: fix xaudio2 mixing loop
* win32: add slot0
Download: Snes9x ReRecording Git (2015/03/06) x86
Source: Here
0 Comments
Post a Comment