Project64 Git (2015/03/25) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Merge pull request #318 from AmbientMalice/patch-5
Donkey Kong 64 tweaks.
* Donkey Kong 64 tweaks.
Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
* Merge pull request #317 from AmbientMalice/patch-4
Disable Aidyn Chronicles FAT.
* Disable Aidyn Chronicles FAT.
Game doesn't appear to need it except when using certain plugins. Some VI\AI tweaking might possible make this game smoother, but I can't be bothered testing because this is possibly the worst N64 game I have ever played. So much potential crushed under so much bullcrap.
* Merge pull request #312 from AmbientMalice/patch-3
Indy Racing enable FAT.
Download: Project64 Git (2015/03/25)
Source:Here
2015-03-25
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