Project64 Git (2015/03/11) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Merge pull request #264 from MELERIX/patch
.gitignore cleanup
* .gitignore cleanup
removed few redundancies.
* Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
* Updated version and date of RDB
Version=2.2.3
Date=2015/03/10
* Updated GoodN64 databaseversion
The latest database version is v321
* Removed Glide64 uCodes
These uCodes are already on the glide64 rdb
* Glide64 fixes for JP version of ISS 2000
* Merge pull request #258 from AmbientMalice/patch-8
Ambient Needs to Stop Touching Things.
* NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
* Re-enabled RSP Audio Signal for Tarzan.
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
* For real this time.
* Synch Audio 0 = No.
* DON'T DECAPITATE HEADERS.
* More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.
Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.
That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.
I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
* Merge pull request #261 from Nekokabu/patch-1
Fixed initial value to 0xFF.
* Fixed initial value to 0xFF.
Download: Project64 Git (2015/03/11)
Source:Here
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