MAME Git (2015/03/18) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* a7800.c: Address map corrections and cleanups [Mike Saarna, Alex Jackson]
* Merge branch 'master' of https://github.com/mamedev/mame
* messing around
* new clones
Battle K-Road (Korean PCB) [Manuel Assoni]
* disabled additional logging of popmessage() messages (nw)
* added command-line option -[no]dummywrite to create snaphots of each frame without writing them to a file [Oliver Stöneberg]
this is a dummy implementation of -aviwrite/-mngwrite and is used in
testruns to detect e.g. palette issues. the dummy implementation greatly
speed up testrun since it avoids the snapshot to file format conversions
as well as the I/O operations
* write popmessage() to error.log as well - and command-line in DEBUG build (nw)
* fixed Visual Studio warning in bgfx code (nw)
* compile fix
Download:MAME Git (2015/03/18) x86
Download:MAME Git (2015/03/18) x64
Source: Here
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