MAME Git (2015/03/05) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Remove relative folders in src (for future use) (nw)
* Fix mongoose build (nw)
* sync with latest 3rdparty (nw)
* Fix crashing on ARM Linux targets. [R. Belmont, rjosal]
* Swap interval for baseline opengl.
I can't test this. Neither virtualbox nor wine seem to support WGL
Extensions. (nw)
* Fix debug build. (nw)
* added Hitachi HMCS40 series MCU core skeleton
* Remove unused "opc", fix possible undefined name "inf". (nw)
* mpu4: remove unused declarations (nw)
* srmp2.c: simplify ROM loading/banking (nw)
* mpu4hw.c: reduced tagmap lookups (nw)
C:\mame>mame64d0159 m4twintm -str 2 -w
533317 tagmap lookups
C:\mame>mame64d m4twintm -str 2 -w
6464 tagmap lookups
* More set_base removal (entitled 'I just convert what's there - no matter how weird it is') (nw)
Download:MAME Git (2015/03/05) x86
Download:MAME Git (2015/03/05) x64
Source: Here
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