2015-03-01

MAME Git (2015/03/01)

MAMEMAME Git (2015/03/01) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* tag brickzn sets with imperfect sound, our emulation sounds nothing like the PCB, system11 provided a reference video
* Replaced a bunch of set_base()s with set_entry()s (nw)
* (MESS)-gamete: added noise and envelope emulation [Peter Trauner]
* pasogo.xml: preparation for adding new games (CRCs will be fixed in a minute)
* suna8.c: Minor doc update, add version & date for v1.1 of Brick Zone - NW
* suna8.c: fix case
* Merge branch 'master' of https://github.com/mamedev/mame.git
* new clones
The Combatribes (US, older) [Jets, Layer]
Raiden II (France) [Jets, Layer]
( Jets (emu-france.com) and Layer (neo-arcadia.com forum) )
* suna8.c: Minor doc updates for the new v6.0 Brick Zone - NW
* Merge branch 'master' of https://github.com/mamedev/mame
* tmpacman preliminary i/o
* new clones
Brick Zone (v6.0, Joystick) [system11]
* pff, managed to make an internal layout for ebball
(MESS)New working game added
-------------------
Entex Baseball [hap, Sean Riddle]
* Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code
changes. [Couriersud]
* Fix detecting rotation for "-video accel" for quadratic screen bitmaps.
[Couriersud]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* flyball.c: enabled save state support (nw)
* Fix mame restart (builtin game selector) in draw13.c. [CourierSud]
* OpenGL on windows now supports glsl options. This worked out of the box
with wine64 and on virtualbox windows7 (64bit).
mametiny.exe gridlee -video opengl -gl_glsl -glsl_shader_mame0
shader/glsl_plain -glsl_shader_mame1 shader/TV/tv -now
-gl_forcepow2texture -keepaspect
[Couriersud]
* Merged sdl_video_config and win_video_config

Download:MAME Git (2015/03/01) x86
Download:MAME Git (2015/03/01) x64
Source: Here

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