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DeSmuME SVN Changelog:
r5143
winport - remove glitchy save type advanced menu thingy
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r5142
clean formatting of r4800, messing up otherwise clean code
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r5141
improve previous commit
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r5140
fix " #1454 NAND games won't save " by continuing my sloppy fixes from r5052 and r5053 while also removing some of r4880 "optimize read/writes to NAND" since that kind of logic should be handled in the file IO layer even if it isn't now, ot...
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r5139
OGLRender: - When doing the depth buffer calculation, clamp the depth value to GL_DEPTH_RANGE {0.0, 1.0} in the fragment shader itself. Fixes 3D rendering on older drivers that won’t do the clamp for you. (Regression from r5133.)
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r5138
Documentation: - Add one more note to the Cocoa port changes in ChangeLog.
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r5137
Documentation: - Update release date for README. - Update Read Me for Macintosh to reflect the current feature set.
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r5136
OGLRender: - Force cache alignment on the 5-bit LUT. - Better localize OpenGL-specific LUTs.
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Download: DeSmuME SVN r5143 x86
Download: DeSmuME SVN r5143 x64
Source: Here
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