BizHawk SVN r9225 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance
BizHawk SVN Changelog:
r9225
Changed TAStudio to not reference the no longer used StickyXORAdapter. Chagned GetFloatValue to GetFloatState (to match SetFloatState)
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r9224
never have analog controls that arent integerized
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r9223
extract NormalizeFloats in controller logic so it can be done at the right time, if anyone can figure out what the right time is
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r9222
TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open.
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r9221
Apple II: Disabled core throttling, both BizHawk and the core were doing it.
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r9220
TAStudio: Grouped column display options by player, added mass toggle by player.
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r9219
Apple II: Fixed at least 1 issue with savestates.
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r9218
Lots of work on the Macro Tool.
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r9217
Ignore some stuff
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r9216
MultiHawk - removing more stuff
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r9215
MultiHawk - remove more stuff
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r9214
MultiHawk - reference EmuHawk and remove a bunch of files I added but didn't change
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Download: BizHawk SVN r9225
Source: Here
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