PPSSPP v1.0 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP v1.0 Changelog:
- Many, many bug fixes in JIT and elsewhere, improving compatibility - Proper fix for Zenfone and related devices - Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases - You can now create specific configs per game - FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. - The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two. - Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems - FFMPEG upgraded, fixed some music hangs ("GHA phase shifts") - Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use. - Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support - Simulate UMD speed better, fixing hangs in several games - More Atrac3 fixes, fixing hangs - Somewhat better disk full handling - Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3 - Updated to SDL2 where applicable (Linux, Mac) - Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc - No more need for MSVCRT DLLs on Windows |
Download: PPSSPP v1.0
Source: Here
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