MAME Git (2015/02/23) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* this one is also barely playable without ext. artwork (also removed old obsolete note)
* added GAME_REQUIRES_ARTWORK flag
* disabled another Visual Studio warning (nw)
* chihiro.c update
New clone added
Ghost Squad (GDX-0012) [Ripper006]
redumped outr2/gdx-0004a, wangmid/gdx-0009b [Ripper006]
* notes (nw)
* opwolf.c: added the remaining DIP locations to Operation Wolf
* oops ;-)
* opwolf.c: added some DIP locations
* Merge pull request #142 from mzdmommy/patch-1
updated opwolf dipswitches
* updated opwolf dipswitches
added unknown dipswitch description from manual
* make declarations match (nw)
* added proper snmath cd2708 rom
* seaduel also had 1 bit wrong
* Fixed fullscreen toggling (SDL2) on OSX. Simplified multithreading
code-paths (via defines). (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* this is not mechanical, from what I could gather around in the web... nw.
* added the GAME_MECHANICAL flag to a few drivers that should have had it. nw.
* Many fixes for breakpoints/watchpoints views
* Fix sorting - qsort needs a ternary -1/0/1 comparator
* Get rid of the redundant enums - using a funciton pointer is far more concise
* Reduce number of allocations and use less expensive functions when updating
* Fix off-by-one error that could cause a crash when clicking the views
* Get rid of double iteration
* Add a whole line scroll mode to make breakpoints/watchpoints header work nicely
* More intelligible auto window position code
* Make opening a break/watchpoints window work better if there are already ten or more of them
* verified vaportra clocks [system11]
(note, doesn't fix the music speedup issue when firing, you have to kludge the clocks lower to do that)
(note 2: there are PAL listings in the driver, but also PALs in some of the romsets, can somebody verify they match and remove?)
* WM_DESTROY may be send multiple times. This also fixes
-bench X crashes. (nw)
* Fix 32bit build of sdlmame on Win32. (nw)
* More alignment of code:
- HDC is passed differently to gdi renderer (the only one using it).
- Merged sdl_window_config and win_window_config into osd_window_config.
- Use osd_window_config instead of replicating individual member
variables in osd_window.
* Mark gamate_palette as ATTR_UNUSED. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* i386.c: updates for the future and more [Samuele Zannoli]
- add infrastructure to support opcodes ?? 0f 38 ?? and ?? 0f 3a ??
- add placeholders in opcode table for all instructions not yet implemented
- fix opcode group 0f 73
- add opcode group 66 0f 73
- move sse opcodes movd movdqa to their own routine
- move sse opcodes pinsrw pextrw to ther own routine
- add opcodes punpcklbw punpcklwd punpckldq punpcklqdq
Download:MAME Git (2015/02/23) x86
Download:MAME Git (2015/02/23) x64
Source: Here
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