MAME Git (2015/02/22) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Slight improvement in Cocoa debug view performance
* Fix SDL1 builds
* Fix build on OSX
* ssv.c: Minor doc update about the Ultra X review version - NW
* seicross.c: added save state support (nw)
* shadfrce.c: added save state support (nw)
* (MESS) apple3: Implement 'smooth scrolling' feature for all video modes. [R. Belmont]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* More minor improvements to Cocoa debugger (nw)
* If verinfo.py fails don't touch the output file, so subsequent builds won't think it's up-to-date
* Make sure mess tools end up in $(BIN) if defined. (nw)
* Fix ldplayer linking. (nw)
* Make OpenGL renderer available in mainline build as well. This needs to
be explicitly enabled by specifying USE_OPENGL=1. More code alignment.
[Couriersud]
* Merge branch 'build-faster' of https://github.com/ramiropolla/mame
Conflicts:
src/osd/sdl/sdl.mak
* Only evaluate sdl- and pkg-config commands once
* Cocoa debugger: suppress trailing whitespace on copy, draw background to edge, more efficient drawing
* we had an outdated dump of pinball (1 bit was wrong)
* wozfdc: Reduce the flux inversion pulse duration to the minimum [Peter Ferrie, O. Galibert]
* fuukifg3.c: added save state support (nw)
* mame.lst: added missing entries from Haze's latest commit (nw)
* fuukifg2: added save state support (nw)
* nb1414m4.c: converted to a device, no functional change expected (nw)
* Use uppercase ID in break/watchpoints windows to match how it's printed on the console; notify disassembly views on changing breakpoints to prevent Qt debugger menus becoming stale
* Qt debugger dynamically updates menu items controlling disassembly views
* More debugger consistency
* new clones
Asura Buster - Eternal Warriors (Japan) (ARCADIA review build) [ShouTime]
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) [ShouTime]
Ultra X Weapons / Ultra Keibitai (GAMEST review build) [ShouTime]
* Merge pull request #141 from cuavas/master
Fix debug builds, make debuggers a bit more consistent
* Make behaviour of breakpoint control a bit more consistent with other debugger implementations
* WM_SIZE etc may be posted before CreateWindowEx returns
* tehkanwc.c: oops, forgot to save (nw)
* Merge pull request #140 from cuavas/master
Version info for OSX binaries
* Embed info property list in OSX binaries
* Re-link emulator binary if version source file changes
* Make verinfo.py capable of producing Info.plist for OSX
* tehkanwc.c: added save state support (nw)
Download:MAME Git (2015/02/22) x86
Download:MAME Git (2015/02/22) x64
Source: Here
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