MAME Git (2015/02/07) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* t5182.c: fix copy/paste error in comment and clarify where the original chip came from (nw)
* darkmist.c, mustache.c, panicr.c: added save state support, small cleanups (nw)
t5182_device: moved internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME (nw)
* added NEC uCOM-4 MCU core skeleton
* Merge branch 'master' of https://github.com/mamedev/mame
* Removed debug output from input.c.
* Merge branch 'master' of https://github.com/mamedev/mame
* flex_dsk: added empty formats[] member, to keep clang happy
* Fix baseline (windows) "-video none" build. There is something else
going wrong here. The renderer is never setup and actually called. That
may be one purpose but should be documented in renderer_none. (nw)
* naomi.c: initdv2jo have same PIC as initdv2j (nw)
* d9final.c: enabled save state support (nw)
* Merge pull request #127 from announ/patch-1
Fix compiling on SDL 2.0.2 [announ]
* Set SDL_HINT_MOUSE_RELATIVE_MODE_WARP only for SDL 2.0.2
* fix compile (n/w)
* A bit more alignment between windows and sdl. (nw)
* Get rid of "resize" render method. (nw)
* silvmil.c: Update the dipswitch settings for Puzzlove as per PCB. - NW
* Introduced a comparable "osd_renderer" interface like it now exists for
SDL to mainline.
Ultimately, this will allow renderers to be placed in modules\renderer
and e.g. allow the opengl renderer to be used in mainline or the d3d
renderer to be used in sdlmame. (nw)
* jagblit.inc: attempt to fix expression that triggers clang warning (nw)
* fixed clang 3.4 compilation (nw)
* New PE+ Slot game added
New Game Added
-------------------------------------------
Player's Edge Plus (PS0090) Gold, Silver & Bronze Slots [BrianT]
* new clones
Side Arms - Hyper Dyne (US, 861202) [system11]
(note, the date string for this game can be found in the ROMs, so I've added it to all sets, the new set is the newest, others are a few days earlier)
system11 also thinks our current ROM names are from a bootleg.
* i386: add x87 opcodes FCMOVB FCMOVE FCMOVBE FCMOVU FCMOVNB FCMOVNE FCMOVNBE FCMOVNU FCOMI FUCOMI FUCOMIP (nw)
* toki.c: don't know what happened with this, but thanks Haze for fixing compile (nw)
* re-enabled some C++11 compiler warnings (nw)
* fixed some more C++11 compiler warnings (nw)
* fixed some C++11 compiler warnings (nw)
* fixed -Wunused-local-typedefs warnings with ATTR_UNUSED and enabled it again (nw)
* fixed makefile (nw)
* disable a GCC warning with CPP11=1 (nw)
also moved clang C++11 warning supression into CPP11 define
* flags_clang.mak: additions for clang 3.6 and cleanups (nw)
also enabled some warning by default again. they were disabled because
of bugs in clang which have been fixed by now. unfortunately the
disabling predates the proper version handling, so it's not clear for
which versions they should be ignored. so if they come up again we just
need to re-add them by checking for the proper version
* added makefile define CPP11 to compile C++ code as C++11 [Oliver Stöneberg]
Download:MAME Git (2015/02/07) x86
Download:MAME Git (2015/02/07) x64
Source: Here
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