MAME Git (2015/02/01) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* fastfred.c: added save state support to all games except imago and imagoa (nw)
These 2 games use the galaxold starfield functions and therefore suffer from the same underlying save problem. Up to now I've not been able to identify the cause.
* Work around Emscripten linking issues by avoiding ar altogether (nw)
See https://github.com/kripken/emscripten/issues/2619
* apple2: properly handle ProDOS-order Microsoft CP/M boot disk [R. Belmont]
* bugfix
* some winprefix.h cleanups (nw)
* restored winprefix.h change by Peter Ferrie (nw)
also moved some code around and only defined strtoll when it is actually
necessary
* Revert "fix compile on MSVC 2012 (nw)"
This reverts commit 9afc7cdb5b57f6b15125d4d207baa7c61ee50287.
* vconv: disabled C4826 again (nw)
* s2000 fix a couple of bugs
* Fix compile with NO_USE_MIDI (nw)
* Remove duplicate and unused code (compare src/lib/util/cstrpool.c) (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Added what we know of Volly Industries game info to ramtek.c comments
Added what we know of Volly Industries game info to ramtek.c comments
* Fix uninitialized var. (nw)
* Fix clang compile. (nw)
* Removed sstream include. (nw)
* Fix clang build. (nw)
Download:MAME Git (2015/02/01) x86
Download:MAME Git (2015/02/01) x64
Source: Here
2015-02-01
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