Stella v4.5 changelog:
4.2 to 4.5: (January 1, 2015) * The conversion to C++11 has begun :) From this point on, to build Stella you will need a C++11 compatible compiler (Visual Studio 2013, Clang 3.3, gcc 4.9, Xcode 6, etc). Eventually, this will bring more bug-free and (hopefully) faster code. * Fixed major bug with joysticks, where mapping was being lost on reset, the app would crash when plugging/unplugging certain sticks, etc. * Fixed major (but rare) crash that could occur when state files were zero'ed or corrupted. * Added dialog which shows the internal joystick database (all the joysticks that Stella knows about) and the ability to remove (currently unplugged) joysticks from this database. * Added preliminary support for 'WD' (Wickstead Design) bankswitching scheme, used for a previously unreleased prototype ROM. * Improved ZIP file handling, so that it now works as a normal filesystem does (it properly shows nested files and directories). * The debugger 'reset' command now does a complete system reset, instead of simply setting the PC to the reset vector address. * The 'listdelay' command now accepts a value of zero, indicating that list-skipping (jumping to a line in a list by keypress) is disabled. * The 'ctrlcombo' command now has a GUI item, allowing it to be changed from within the application. * Added 'Shift-Alt/Shift-Cmd s' keyboard shortcut, to enable continuous snapshot mode for each frame. This is really only useful if you save snapshots in 1x mode; using it in high-resolution mode is not recommended. Special thanks to SvOlli for the idea and code. * The minimum supported version for the OSX port is now OSX 10.7. Because of this, the 32-bit version is also discontinued, as 10.7 supports 64-bit Intel only apps. * Updated internal ROM properties database to ROM-Hunter version 10 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection. * Updated included PNG library to latest stable version. -Have fun! |
Download: Stella v4.5
Source: Here
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