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MAMEMAME Git (2015/01/31) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* improved documentation of a some discrete drivers [gregf, Stiletto]
* galpani2.c, kaneko16.c: added save state support (nw)
* Update comebaby.c
Added info on the sound chip
* Converted midi into a module. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* Update with Guru's notes and add BIOS dump.
Update comebaby.c with Guru's notes and add BIOS dump.
(nw) Here's hoping the changes I made to the memory region and ROM definitions work, I'm new to this...
If it helps, requirements for the actual PC Windows port:
- Operating System: Windows 98 / Me / 2000 / XP
- CPU: Pentium III 350 or higher required, Pentium / Celeron 500MHz recommended
- RAM: 64M
- CD-ROM: 24-32x speed
- Hard Drive: 400M
- Sound Card: Sound Blaster / DirectX compatible sound card
- Video Card: DirectX 8.0a compatible graphics card required, Direct3D support card (6M or more texture memory) required
which also implies a 3dfx Voodoo 3 or better, matching the previous notes on the HDD contents.
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Fixed SDL1.2 (osx, linux, windows). (nw)
* Make refresh rate more sane, still not 100% correct tho.
* added some i/o opcodes
* minor comment changes (nw)
minor comment changes (nw)
* Missed one file. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* added jump opcodes
* fix compile on MSVC 2012 (nw)
* Converted pcap and taptun network code into modules. (nw)
* Update sdl.mak
* added most straightforward opcodes
* sync CPUS in mame.mak with mess.mak (nw)
also fixes unidasm linking
* s2000 skeleton opcode handlers
* naomi.c: M1 keys endian fix & docs, mark unpopulated 5881 keys as -1 because 0 is valid (capsnk) key (nw)
* uploaded the romset
* model3.c: Various changes - NW
Add country / region were possible (as shown by game).
Changed Dirt Devils from set 1 & 2 to Export & Australia.
Made the Export of Emergency Call Ambulance the parent set.
Fixed the dirtdvlsa key which wasn't updated.
removed the harleya init which isn't need any more.
* [MT05835] show correct version number in file datils [Oliver Stöneberg]
adjusted verinfo code for new version.c format / also added more
errorhandling and removed some unnecessary code
* added missing generation of MESS resources (nw)
still doesn't fix the missing details
* fixed MESS linking (nw)
* added parker bros Wildfire skeleton driver
* added AMI S2000 cpu skeleton and disasm
* Converted osd/sdl/nedev_pcap.c to dynamic library loading. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Merge pull request #124 from 0-wiz-0/master
Define network API to use on NetBSD.
* Define network API to use on NetBSD.
Fixes build on NetBSD.
Signed-off-by: Thomas Klausner
* Converted sdl_monitor_info into a proper object. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* mnemonics to uppercase
* limenko.c, lordgun.c: added save state support (nw)
* Merge pull request #122 from wallyweek/cfalco
*nix: Fixed linking tools against system libraries
* *nix: Fixed linking tools against system libraries

Download:MAME Git (2015/01/31) x86
Download:MAME Git (2015/01/31) x64
Source: Here



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