MAME Git (2015/01/18) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* added tms1400 callstack
* Merge pull request #101 from p1pkin/naomi#1
naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC]
* naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them [ANY, MetalliC]
removed "Rev C" label from name, vstrik3c set is original release
* Fixed memory allocation in netlist code. This caused a number of memory
leaks to disappear. (nw)
* maze of lamps
* added led decay simulation as usual
* peplus.c: CG2374 graphics are not specific to the X002374P poker data set. Move the CG2374 down into the X000055P sets to retain them - NW
* Protection notes
* peplus.c: Minor ROM name correction. - NW
* parker bros Split Second skeleton driver
* peplus.c: Minor note about the MG0183 set using a Dallas DS1216 SmartWatch RAM for RTC (Real Time Clock) fuctions. - NW
* Partial netlist sound implementation for Mario Bros. Luigi sound is
missing. By default, the previous discrete.h based sound is compiled.
Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud]
* Changed osd_font to struct osd_font and removed unnecessary osdepend.h
includes.
* Merge branch 'master' of https://github.com/mamedev/mame.git
* woops
* ui: fixed bug where slot options set via internal UI did not properly
create their sub-options. [Fabio Priuli]
out of whatsnew: to see the bug, try to manually set from the UI "com" in a PC ISA port or "multitap" in
the SMS driver in an old build, then reset (to apply changes) and re-enter the Slot Options menu just
to see that the sub-options (the com serial ports and the multitap joypads) are not configurable because
the core was not "informed" of their addition. no bug was present if the options were set from command
line or from QMC2, so it was not so easy to spot the issue...
* fixed osdmini compile (nw)
* atahle.c: added missing save state, fixes blitz99 save state regression (nw)
* idehd.c: added missing save states, fixes kinst.c save state regression (nw)
Download:MAME Git (2015/01/18) x86
Download:MAME Git (2015/01/18) x64
Source: Here
0 Comments
Post a Comment