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MAMEMAME Git (2015/01/15) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* ui: fixed crash in general inputs menu. nw.
* xyonix,c: added save state support (nw)
* vaportra.h: removed unused memory pointers (nw)
* stadhero.c: enabled save state support, reduced tagmap lookups (nw)
* eolith.c, eolith16.c, vegaseo.c: added save state support (nw)
delete depend_mame.mak if you have it or it won't compile
* Merge pull request #103 from RealComboman/patch-5
added output so artwork can display current gear settings
* added output so artwork can display current gear settings
* nes: fixed game genie passthrough. nw.
* ui: slightly reworked the File Manager initial menu to show which
device each media belongs to, so that if you change slot options
(e.g. adding further floppy drives to the emulated machine) you
can more easily spot which image is currently mounted in each
drive. Next, I plan to group media switches by owner, so to avoid
unnecessarily long menus. nw.
* ui: split code for input mapping and slot option menus
from miscmenu. nw.
* Remove inlining of non-performance relevant exceptions and fatalerror.
* Avoid inline osd calls in header file.
* OSD Updates:
- OSD can now use OPTION_COMMAND; added execute_command handler to
osd_interface.
- moved list_network_devices and list_midi_devices to OSD
* Merge branch 'master' of https://github.com/mamedev/mame.git

Download:MAME Git (2015/01/15) x86
Download:MAME Git (2015/01/15) x64
Source: Here



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